LUT - 5 Input lookup table

An LUT block produces an output that is determined by a user-programmable 5-input logic function, set with the FUNC register.

Fields

Name Type Description
INPA bit_mux Input A
INPB bit_mux Input B
INPC bit_mux Input C
INPD bit_mux Input D
INPE bit_mux Input E
TYPEA param enum
Source of the value of A for calculation
0 Input-Level
1 Pulse-On-Rising-Edge
2 Pulse-On-Falling-Edge
3 Pulse-On-Either-Edge
TYPEB param enum
Source of the value of B for calculation
0 Input-Level
1 Pulse-On-Rising-Edge
2 Pulse-On-Falling-Edge
3 Pulse-On-Either-Edge
TYPEC param enum
Source of the value of C for calculation
0 Input-Level
1 Pulse-On-Rising-Edge
2 Pulse-On-Falling-Edge
3 Pulse-On-Either-Edge
TYPED param enum
Source of the value of D for calculation
0 Input-Level
1 Pulse-On-Rising-Edge
2 Pulse-On-Falling-Edge
3 Pulse-On-Either-Edge
TYPEE param enum
Source of the value of E for calculation
0 Input-Level
1 Pulse-On-Rising-Edge
2 Pulse-On-Falling-Edge
3 Pulse-On-Either-Edge
FUNC param lut Input func
OUT bit_out Lookup table output

Testing Function Output

This set of tests sets the function value and checks whether the output is as expected

The value of FUNC is a 32-bit unsigned int representing the truth table output of the 5 inputs. The mapping of the string to an integer is done by the PandABlocks TCP server.

A&B&C&D&E (FUNC= 0x80000000). Setting all inputs to 1 results in an output of 1, and changing any inputs produces an output of 0

(Source code, png, hires.png, pdf)

../_images/lut_doc-1.png

~A&~B&~C&~D&~E (FUNC= 0x00000001). Setting all inputs to 0 results in an output of 1, and changing any inputs produces an output of 0

(Source code, png, hires.png, pdf)

../_images/lut_doc-2.png

A (FUNC= 0xffff0000). The output should only be 1 if A is 1 irrespective of any other input.

(Source code, png, hires.png, pdf)

../_images/lut_doc-3.png

A&B|C&~D (FUNC= 0xff303030)

(Source code, png, hires.png, pdf)

../_images/lut_doc-4.png

Changing the function in a test

If a function is changed, the output will take effect on the next clock tick

(Source code, png, hires.png, pdf)

../_images/lut_doc-5.png

Edge triggered inputs

We can also use the LUT to convert edges into levels by changing A..E to be one clock tick wide pulses based on edges rather than the current level of INPA..INPE.

If we wanted to produce a pulse only if INPA had a rising edge on the same clock tick as INPB had a falling edge we could set FUNC=0xff000000 (A&B) and A=1 (rising edge of INPA) and B=2 (falling edge of INPB):

(Source code, png, hires.png, pdf)

../_images/lut_doc-6.png

We could also use this for generating pulses on every transition of A:

(Source code, png, hires.png, pdf)

../_images/lut_doc-7.png